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  • Writer's pictureHigh School Esports League

Generation Esports Wins EdTech Trendsetter Award, Gaming Concepts Named Finalist for Cool Tool Award

Generation Esports, the premier destination for gamers to compete and learn collaboratively, proudly announces it is the recipient of the prestigious Education Digest EdTech Trendsetter Award. Additionally, Gaming Concepts, renowned for setting the gold standard in integrating scholastic esports into schools, has been honored as a finalist for the esteemed Cool Tool Award. The winners and finalists were revealed to a global audience of educators, technologists, students, parents, and policymakers passionate about shaping the future of education and workforce development.


Mason Mullenioux, CEO of Generation Esports, shared his dedication to advancing scholastic esports education, stating, "At Generation Esports, we are committed to leading the industry in scholastic esports education. We are focused on providing evidence-based, engaging curriculum and competition tools to engage students in school and help educators bring a love of learning to students, especially in the STEM fields."


Since its inception in 2012, Generation Esports has flourished into a thriving community with over 200,000 registered users and more than 5,000 partner schools, solidifying its position as one of the largest platforms for gamers worldwide.


Gaming Concepts, renowned as the pinnacle of excellence in evidence-based esports curriculum for schools, integrates esports with state standards, digital citizenship, and college and career readiness, engaging students and bringing renewed excitement to educators worldwide. 


Gaming Concepts is a way to start a conversation that kids want to be involved in. They want to be involved with games. They want to be engaged with it. They are collaborating with people who they might never have talked to before. They are working on themselves. They are working on really evaluating their own performance within a team and looking at those other roles besides being a player,”


  • Barry DeSain, educator, New York.


In addition to competition and curriculum, Generation Esports recently introduced its cutting-edge learning management platform, Blueprint, where educators and students can access Gaming Concepts' curriculum as well as create their own. Blueprint revolutionizes the educational experience by providing interactive tools and resources curated to ignite curiosity and foster intellectual growth. This transformative platform stands at the forefront of innovation, driving positive change and shaping the future of education.


Victor Rivero, Editor-in-Chief of EdTech Digest, extended his congratulations to all finalists and winners, remarking, "The barriers education technology leaders have overcome in the last few years to make it to where they are today — well, that’s a cause for celebration!"


The EdTech Awards, now in its 14th year, serves as the world's largest recognition program for education technology, celebrating innovators, leaders, and trendsetters across K-12, Higher Education, and Skills and Workforce sectors.


For media inquiries or further information about Generation Esports and Gaming Concepts, please contact Alex Acosta at education@generationesports.com.


Further information about Generation Esports is available here: generationesports.com

For more information on the finalists and winners of The EdTech Awards 2024, visit https://www.edtechdigest.com/2024-finalists-winners/.

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