There is no additional anti-cheat required for official matches.
11.2. Match Procedure
11.2.1. Series Lengths
Matches will be played home/away in the preseason and regular season, best of 3 in the postseason and Open grand finals, and best of 5 in Major/Summer Invitational grand finals.
11.2.2. Game Lobby
The game should be set up by the higher seed with the following settings:
Match Selection - Conquest
Name - “HSEL - (Team A) vs (Team B)”
Password - Chosen by hosting team captain
Team Size - 5v5
Starting Level - Level 1
Pause Type - Normal
Region - North America
Spectator Password - Chosen by hosting team captain
God Picking Method - Draft - 8 Bans
Starting Gold - 1500
Bonus Time - 0
Allow Spectators/Record Demo - On
Spawn Lane Minions - On
Low-Delay Spectate Mode - Off
In the event that an incorrect ruleset is loaded on the server, the match should be stopped and reset. Previously played games with incorrect format will not count towards the series.
All drafting will take place using the game’s built-in draft mode. Usage of 3rd party drafting methods may result in punishment for the players/teams involved.
Player substitutions are only permitted during the grace period between games, which ends after the draft has begun.
18.104.22.168. Side Selection
The lower seed will have choice of side for the first game. The loser of the game will have choice of side for the next game.
11.3.1. God Skins
Players are prohibited from using any of the following skins in official matches:
Gold, Legendary, Diamond, and Shadow for all Gods
Dark Lord Sun Wukong
Nutcromancer and Galactic Ah Puch
Death Machine and Feaster Bunny Bakasura
Secret Agent Apollo
Noble Knight Osiris
Sea Maiden Medusa
Pale Raven, Twisted Metal, Soothsayer, and Woodland Rogue Morrigan
Order and Chaos Hel
Kitsune, Kage, Zenko, and Final Fusion Ratatoskr
Senpai Da Ji
Playful Bunny Nu Wa
Brimstone Demon Thor
Sweet Tooth Sol
Pup Patrol Cerberus
11.3.2 Ward Skins
Players are prohibited from using the following ward skins
Paradigm Ward Skin
Trig Esports Ward Skin
11.3.3. New Gods
New gods are not permitted in official matches until the god has been released for 2 weeks OR a new god is released, whichever comes first. If a team bans a new god it will count as one of their bans for that game.
11.4. Stoppage of Play
Teams are allowed a total of 3 tactical pauses per game. Each pause should not exceed more than three minutes. When the match is paused, the pausing team must relay the reason for the pause immediately to the opposing team’s captain. Pauses may not be called during player versus player combat. A team must give a reason to their opponent immediately before or after the match is paused. Consent from both teams must be given before the match is unpaused.
11.4.1. Technical Pauses
Technical pauses are any pause initiated in order to fix a technical problem. These pauses do not count towards the teams three tactical pauses but it may be requested by High School Esports League administration or the opposing team's captain. If this is the case, an explanation must be provided or else it will count as a tactical pause. Technical pauses have a time limit of 15 minutes per pause and can not be stacked.
If it team uses more than three minutes on a pause, another pause will start. If the team which called the pause is ready to unpause but the opposing team is not, one of their pauses will begin. If a team goes overtime on their third pause the opposing team may force the match to be resumed. If a team states that they are forcing the match to resume, and the match is not unpaused it could result in a forfeit for the offending team.
11.4.3. Game Restart
If a player disconnects within the first thirty seconds of the game, the map is to be restarted with the same god picks. If a player disconnects after that has happened the following rules apply:
A team may use one of their three game pauses to allow the player to reconnect
After the pause expires the team which the player disconnected from must choose to continue with the game, or forfeit the map.
11.5. Player Count
Both teams participating in a match must provide 5 players at the beginning of the first game, and 4 for each consecutive game. During a game, if a team should lose 2 players that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required amount of players for additional games in the series, then they will forfeit the remainder of the match.