9 Rocket League
No additional anti-cheat is required in official matches.
9.2 Match Procedure
The higher seed will create the lobby. All matches will be played as a best of five series.
9.2.1 Game Settings
The lower seed will have choice of which team is which color, which will not change for the duration of the match. The default arena played is DFH Stadium. Teams are free to change the arena at any time so long as both teams consent and the arena is playable according to rule 9.2.2.
The game settings should be set to the following:
Game Mode: Soccar
Arena: DFH Stadium OR another arena agreed upon by both teams
Team Size: 3v3
Bot Difficulty: No Bots
Team Names should be in accordance with the sides chosen by the lower seed team
Primary and accent colors should be set to Default
Preset Settings: Custom
Match Length: 5 minutes
Max Score: Unlimited
Series Length: 5 games
Game Speed: Default
Ball Max Speed: Default
Ball Type: Default
Ball Weight: Default
Ball Size: Default
Ball Bounciness: Default
Boost Amount: Default
Boost Strength: 1x
Respawn Time: 3 seconds
Region: US-East OR US-West
Joinable By: Name/Password (to be determined by hosting team)
In the event that incorrect settings loaded on the server, the match should be stopped and reset. Previously played games with incorrect format will not count towards the series.
The following arenas are available for switching to during an official match:
Champions Field (Day)
DFH Stadium (Day)
DFH Stadium (Stormy)
Urban Central (Dawn)
Urban Central (Night)
Utopia Coliseum (Dusk)
Utopia Coliseum (Snowy)
9.3 Leaving and Rejoining Teams
Players are not allowed to leave their team and then rejoin to put them on the other side of the arena and will be considered cheating.
9.4 Match Reset
The match may only be reset if the server settings are incorrect, or 30 seconds into the game with no goals scored.
9.5 Player Disconnects
Should a player disconnect from the game less than 30 seconds into the match or before the shot to make the first goal of the game is taken the game will be restarted. If either of these events have occured, the game will continue.
9.6 Player Count
All teams must provide 3 players at the scheduled match time. Any team that fails to provide 3 players at the time of their match will receive a forfeit loss.