10. Rocket League
No additional anti-cheat is required for official matches.
10.2. Match Procedure
10.2.1. Series Lengths
All matches will be played as a best of 5 series (including Open grand finals), with the exception of a best of 7 in Major/Summer Invitational grand finals.
10.2.2. Game Lobby
The higher seed will create the lobby. The lower seed will have choice of which team is which color, which will not change for the duration of the match. The default arena played is DFH Stadium. Teams are free to change the arena at any time so long as both teams consent and the arena is playable according to rule 10.2.3.
The game settings should be set to the following:
Game Mode: Soccar
Arena: DFH Stadium OR another arena agreed upon by both teams from the list in 10.2.3.
Team Size: 3v3
Bot Difficulty: No Bots
Team Names should be in accordance with the sides chosen by the lower seed team
Primary and accent colors should be set to Default
Preset Settings: Custom
Match Length: 5 minutes
Max Score: Unlimited
Series Length: 5 games
Game Speed: Default
Ball Max Speed: Default
Ball Type: Default
Ball Physics: Default
Ball Size: Default
Ball Bounciness: Default
Boost Amount: Default
Boost Strength: 1x
Respawn Time: 3 seconds
Region: As decided on in 10.2.4.
Joinable By: Name/Password (to be determined by hosting team)
In the event that incorrect settings loaded on the server, the match should be stopped and reset. Previously played games with incorrect format will not count towards the series.
The following arenas are available for switching to during an official match:
Champions Field (Day)
DFH Stadium (Day)
DFH Stadium (Stormy)
Urban Central (Dawn)
Urban Central (Night)
Utopia Coliseum (Dusk)
Utopia Coliseum (Snowy)
10.2.4. Server Region
The following server regions are available for use in official matches:
In the event where teams are unable to agree on which server region to play the match, the server region will alternate between games starting with the higher seed’s server region choice.
Any bodies, decals, wheels, rocket boosts, toppers, antennae, goal explosions, trails, or engine audios that are currently disabled in competitive 3v3 queues are not permitted for use in official matches.
10.3.2. Leaving and Rejoining Teams
Players are not allowed to leave their team and then rejoin to put them on the other side of the arena and will be considered cheating.
10.4. Stoppage of Play
Should a player disconnect from the game less than 30 seconds into the match or before the shot to make the first goal of the game is taken the game will be restarted. If either of these events have occured, the game will continue.
10.5. Player Count
Both teams participating in a match must provide 3 players at the beginning of the first game, and 2 for each consecutive game. During a game, if a team should lose 2 players that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required amount of players for additional games in the series, then they will forfeit the remainder of the match.