14. Tom Clancy’s Rainbow Six: Siege

14.1. Anti-Cheat

No additional anti-cheat is required for official matches.

14.2. Match Procedure

14.2.1. Series Lengths

Matches are to be played home/away in the preseason and regular season, best of 3 in the postseason, and best of 5 for grand finals.

14.2.2. Game Settings

The match lobby should be hosted by the lower seed team. All matches should be played with the following rules:

  • Playlist Type: Normal Mode

  • Server Type: Dedicated Server

  • Voice Chat: Team Only

  • Map Selection: To be determined by map veto in accordance with the tournament stage series length in 14.2.1. and the corresponding map veto procedure in the sub-rules of 14.2.3.

  • Time of the Day: Day

  • HUD Settings: Pro League

  • Match Settings

    • Number of Bans: 4

    • Ban Timer: 20

    • Number of Rounds: 12

    • Attacker/Defender Role swap: 6

    • Overtime Rounds: 3

    • Overtime Score Difference: 2

    • Overtime Role Change: 1

    • Objective Rotation Parameter: 2

    • Objective Type Rotation: Rounds Played

    • Attacker Unique Spawn: On

    • Pick Phase Timer: 15

    • 6TH Pick Phase: On

    • 6TH Pick Phase Timer: 15

    • Reveal Phase Timer: 5

    • Damage Handicap: 100

    • Friendly Fire Damage: 100

    • Injured: 20

    • Sprint: On

    • Lean: On

    • Death Replay: Off

  • Game Mode: TDM - Bomb

    • Plant Duration: 7

    • Defuse Duration: 7

    • Fuse Time: 45

    • Defuser Carrier Selection: On

    • Preparation Phase Duration: 45

    • Action Phase Duration: 180

In the event that incorrect settings are loaded onto the server, the match should be stopped and restarted, previously played maps in the series will not count if they were played with incorrect settings.

14.2.3. Map Veto

Teams will take turns banning maps from the map pool listed in 14.2.4. starting with the higher seed banning first, then the lower seed banning next, etc. Home/Away and Best of Three

Teams will ban maps until there are three remaining. From those remaining three maps the higher seed will determine which one of those is to be played first. The lower seed then determines which map will be played second. In the home/away format, the third map will be discarded and not played. In a best of three format, the third map will become the third map to be played in the series. Best of Five

Teams will ban maps until there are five remaining. From those remaining five maps the higher seed will will determine which one of those is to be played first. The lower seed then determines which map will be played second. The higher seed then determines which map will be played third. The lower seed then determines which map will be played fourth. The remaining map will be the fifth map to be played in the series.

14.2.4. Maps

The map pool includes the following:

  • Bank

  • Border

  • Club House

  • Consulate

  • Coastline

  • Oregon

  • Villa

14.3. Restrictions

14.3.1. Operators

The operators Lion, Kaid, and Nomad are currently prohibited from use in official matches. All other operators are permitted for use in official matches unless they are disabled in the Competitive mode.

14.3.2. Illegal Actions

Any actions that result in an unfair advantage are illegal. The following actions are considered illegal in official play:

  • Exploits as outlined in rule 5.2.2.

  • Abusing re-host or player disconnects

  • Spawn Killing

    • Killing someone immediately after spawning that has not moved out of cover will be considered spawn killing. Killing someone who has already moved out of cover or is spawn rushed is not considered spawn killing.

14.4. Stoppage of Play

Intentionally disconnecting during the match is strictly prohibited. A player who disconnects for any reason more than three times may face penalty at the administrators discretion. If a player drops from the server during a match, the round will continue uninterrupted until the end of the round. The round is considered as started at the first second of the preparation phase. After the round has been completed, the player who disconnected will be allowed to rejoin the server. The match is considered “live” when the first round has started. At least 4 players need to remain and the match needs to be played until the match ends and a winner is decided. If this is not possible due to connections issues, it will be considered as a forfeit in favor of the team who is able to have the required number of players in the server. If a team leaves the server without informing their opponent, the team risks forfeiting the match.

Each team can have the server re-hosted once per match, so long as the first round in a game has not been completed or first blood has not yet occured. In the event that a match is rehosted, each player must select the same settings as they picked at the start of the original game. If problems persist with regards to a player disconnecting after the server has already been re-hosted, the team must play the remainder of the match with the remaining 4 players.

14.5. Player Count

Both teams participating in a match must provide 5 players at the beginning of the first game, and 4 for each consecutive game. During a game, if a team should lose 2 players that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required amount of players for additional games in the series, then they will forfeit the remainder of the match.