13 Tom Clancy’s Rainbow 6 Siege
No additional anticheat is required for High School Esports League matches.
13.2 Match Procedure
Matches are to be played Home/Away in the preseason and regular season, Best of Three in the postseason.
13.2.1 Match Hosting
The match lobby should be hosted by the lower seed in the tournament. The match must be hosted on a dedicated server set to default (ping based).
13.2.2 Map Veto
The map veto procedure is as follows: Teams will take turns banning maps until there are three maps left starting with the higher seed banning first, then the lower seed banning next, etc. From those remaining three maps the higher seed will determine which one of those is to be played first. The lower seed then determines which map will be played second. In the Home/Away format, the third map will be discarded and not played. In a best of three format, the third map will become the third map to be played in the series.
13.2.3 Game Settings
Time of Day: Day
HUD Settings: Pro League
Number of Rounds: 8
Attacker/Defender role swap: 1
Overtime: 3 rounds
Overtime Score Difference: 2
Overtime Role Change: 1
Objective Rotation Parameter: 1
Attacker Unique Spawn: On
Damage Handicap: 100
Friendly Fire Damage: 100
Death Replay: Off
Gamemode: TDM BOMB
Plant Duration: 7
Defuse Duration: 7
Fuse Time: 45
The map pool includes the following:
All operators are allowed.
13.3.1 Operators with Shields
Teams may only have one operator with a shield at any given time. This includes:
Recruit (with shield)
Fuse (with shield)
This does not include deployable items.
13.4 Player Disconnects
Intentionally disconnecting during the match is strictly prohibited. A player who disconnects for any reason more than three times may face penalty at the administrators discretion. If a player drops from the server during a match, the round will continue uninterrupted until the end of the round. The round is considered as started at the first second of the preparation phase. After the round has been completed, the player who disconnected will be allowed to rejoin the server. The match is considered “live” when the first round has started. At least 4 players need to remain and the match needs to be played until the match ends and a winner is decided. If this is not possible due to connections issues, it will be considered as a forfeit in favor of the team who is able to have the required number of players in the server. If a team leaves the server without informing their opponent, the team risks forfeiting the match.
Each team can have the server canre-hosted once per match. In the event that a match is rehosted, each player must select the same settings as they picked at the start of the original game. If problems persist with regards to a player disconnecting after the server has already been re-hosted, the team must play the remainder of the match with the remaining 4 players.
13.6 Pausing the Game
Before a player pauses the game they must state the reason for the interruption in all chat. The game can only be resumed by the player that paused the game after they have already confirmed that both their team and their opponents are ready to resume play. Each team has a maximum pause time of 5 minutes per map. If a team exceeds this pause time, their opponents may determine whether or not the team in the former forfeit the map.
13.7 Illegal Actions
Any actions that result in an unfair advantage are illegal. The following actions are considered illegal in official play:
Exploits as outlined in rule 4.2.2
Abusing re-host or player disconnects
Killing someone immediately after spawning without any change to react or move out of cover will be considered spawn killing. Killing someone who has already spawned, moved out of cover, or is spawn rushed, is not considered spawn killing.
13.8 Player Count
All teams must provide 5 players at the scheduled match time. Any team that fails to provide 5 players at the time of their match will receive a forfeit loss.