15. Paladins

15.1. Anti-Cheat

No additional anti-cheat is required for official matches.

 

15.2. Match Procedure

15.2.1. Series Lengths

Matches are to be played as a best of 3 in the preseason and regular season, best of 3 in the postseason and Open grand finals, and best of 5 in Major/Summer Invitational grand finals.

 

15.2.2. Game Lobby

The game mode played in official matches is Siege. Teams will not manually switch sides after each match. The higher seed team will create the match lobby. The lower seed team has their selection of first map side. The following are the settings which all official matches are to be played:

  • Name - “HSEL - (Team A) vs (Team B)”

  • Password - Chosen by hosting team captain

  • Region - North America

  • Team Size - 5v5

  • Draft Mode - Competitive

  • Spectators - Enabled

  • Spectator Password - Chosen by hosting team captain

  • Allow Third Person - Disabled

  • Loadout Style - Bound

Games played in a series that have incorrect match settings will not count and will need to be replayed.

 

15.2.3. Map Veto

The available map pool can be found in rule 15.2.4.

 

15.2.3.1. Best of Three

The high seed will act as Team A and the low seed will act as Team B

  • Team A bans a map

  • Team B bans a map

  • Team A picks a map for game 1

  • Team B picks a map for game 2

  • Team A bans a map

  • Team B bans a map

  • Team A bans a map

  • Team B bans a map

  • Team B picks a map for game 3

 

15.2.3.2. Best of Five

The high seed will act as Team A and the low seed will act as Team B

  • Team A bans a map

  • Team B bans a map

  • Team A picks a map for game 1

  • Team B picks a map for game 2

  • Team B picks a map for game 3

  • Team A picks a map for game 4

  • Team B bans a map

  • Team A bans a map

  • Team B picks a map for game 5

 

15.2.3.3. Best of Seven

The high seed will act as Team A and the low seed will act as Team B

  • Team A bans a map

  • Team B bans a map

  • Team A picks a map for game 1

  • Team B picks a map for game 2

  • Team B picks a map for game 3

  • Team A picks a map for game 4

  • Team B bans a map

  • Team A bans a map

  • Team B picks a map for game 5

  • Team A picks a map for game 6

  • Team B picks a map for game 7

 

15.2.4. Map Pool

The High School Esports League will use the following map pool:

  • Ascension Peak

  • Brightmarsh

  • Fish Market

  • Frog Isle

  • Frozen Guard

  • Ice Mines

  • Jaguar Falls

  • Serpent Beach

  • Splitstone Quarry

  • Stone Keep

  • Timber Mill

 

15.3. Restrictions

15.3.1. Champions

The latest champion releases are prohibited from use in official matches until two weeks after their release.

 

15.3.2. Skins

All Obsidian and Cosmic skins are prohibited from use in official matches. The Bomb King Pumpkin skin, including head, body, and voice pack, is prohibited from use in official matches.

 

15.3.3. Cards

No cards alone are currently prohibited from use in official matches.

 

15.3.4. Items

No items alone are currently prohibited from use in official matches.

 

15.3.5. Card and Item Combinations

No card and item combinations are currently prohibited from use in official matches.

 

15.4. Stoppage of Play

There is an automatic combat pause system built into the game that prevents both teams from pausing the game during combat or skill channeling; therefore any pause that successfully goes through the client will be considered valid. The game will not be allowed to resume until both teams have affirmed that they are ready to continue play. If a team unpauses before they have confirmed that both teams are ready to resume play it will be considered unfair play. Teams may not use their pauses for a disconnect/error from the opposing team. Teams are allotted five minutes of pause time per map.

 

If a player fails to load into a game or disconnects during a game where no champion kills have occured, the game must be remade with the exact same champion and loadout picks. If a player disconnects in a game after a champion occured, the match will not be remade.

 

15.5. Player Count

Both teams participating in a match must provide 5 players at the beginning of the first game, and 4 for each consecutive game. During a game, if a team should lose 2 players that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required amount of players for additional games in the series, then they will forfeit the remainder of the match.