No additional anti-cheat is required for official matches.
8.2. Match Procedure
8.2.1. Series Lengths
Matches are played as a best of 5 in the preseason, regular season and the postseason and Open grand finals, and best of 7 in Major/Summer Invitational grand finals.
8.2.2. Game Lobby
The higher seed will create the lobby, lower seed will determine which team starts as red/blue in the first game. The match settings to be used are the most recent competitive rules preset with the following settings adjusted:
Note: The 2/2/2 “Role Lock” rules will not be in effect for the Summer Open. Role Lock will officially be introduced to HSEL Tournaments starting with the Fall Major
Swap Teams After Match: No
Pause Game on Player Disconnect: Yes
Kill Cam: Disabled
Limit Rolls: On
In the event that an incorrect ruleset is loaded on the server, the match should be stopped and reset. Previously played maps with incorrect format will not count towards the series.
8.2.3. Map Veto
The lower seed will have the ability to decide which team will act as Team 1 and which will act as Team 2. The map pool is listed in rule 8.2.4.
18.104.22.168. Best of Five
In a Best of Five, teams will take turns banning maps until there are five maps remaining, starting with Team 1. From the remaining five maps, Team 1 will choose the first map, Team 2 will choose the second, Team 1 will choose the third map, Team 2 will choose the fourth map, and the remaining map will be the fifth map.
22.214.171.124. Best of Seven
In a Best of Seven, teams will take turns banning maps until there are seven maps remaining, starting with Team 1. From the remaining seven maps, Team 1 will choose the first map, Team 2 will choose the second, Team 1 will choose the third map, Team 2 will choose the fourth map, Team 1 will choose the fifth map, Team 2 will choose the sixth map, and the remaining map will be the seventh map.
8.2.4. Map Pool
The following maps are permitted for play in official matches. Please note that any reskinned/seasonal versions of these maps are prohibited from play in official matches.
Temple of Anubis
Each match will have the following game modes in this order: Control / Hybrid / Assault / Escort / Control
8.2.5. Map Ties
In the event that a map ends in a tie, a control map not currently in the rotation will be used as a tiebreaker. The lobby owner will need to select the map and set the mode as listed below.
Score to Win
The tiebreaker does not count towards the series length, it is only used to determine the winner of the previous map.
Any heroes, skins, sprays, voice lines, emotes, victory poses, highlight intros, or maps that are currently disabled in the competitive game mode are prohibited from use in official matches.
8.3.1 New heroes
New heroes are prohibited from use in official matches within the first two weeks of their launch.
8.4. Stoppage of Play
The game may only be paused for the following reasons:
Stoppage of play may be requested at any time for the above reasons. The match host (person who created the match lobby and therefore has pausing privileges) must initiate a pause when a team requests it so long as the pause is not called during combat, while the objective is contested, or during overtime. Each team will have 5 total minutes of pause time per map. Players pause the game using the key combination Ctrl + Shift + =. Abuse of the auto-pause feature may result in punishment for the team abusing it.
8.5. Player Count
Both teams participating in a match must provide 6 players at the beginning of the first game, and 5 for each consecutive game. During a game, if a team should lose 2 players that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required amount of players for additional games in the series, then they will forfeit the remainder of the match.