No additional anti-cheat is required for official matches.
7.2 Match Procedure
The higher seed will create the lobby. Matches are played as a Best of Three in the preseason and regular season, Best of Five in the postseason.
7.2.1 Match Format
Competitive rules preset with the following settings adjusted:
Swap Teams After Match: No
Pause Game on Player Disconnect: Yes
In the event that an incorrect ruleset is loaded on the server, the match should be stopped and reset. Previously played maps with incorrect format will not count towards the series.
7.2.2 Map Veto
Map vetoes will be done using www.warpdraft.com
22.214.171.124 Best of Three
In a best of three format, teams will take turns banning until there are 3 maps left. Out of the remaining three maps, the high seed will select map 1, the low seed will select map 2, and the third map will be the wildcard. The low seed will start the veto.
126.96.36.199 Best of Five
In a best of five format, teams will take turns banning until there are 5 maps left. Out of the remaining five maps, the high seed will select map 1, the low seed will select map 2, the high seed will select map 3, the low seed will select map 4, and the fifth map will be the wildcard. The low seed will start the veto.
7.2.3 Stoppage of Play
The game may only be paused for the following reasons:
Stoppage of play may be requested at any time for the above reasons. The match host (person who created the match lobby and therefore has pausing privileges) must initiate a pause when a team requests it so long as the pause is not called during combat, while the objective is contested, or during overtime. Each team will have 5 total minutes of pause time per map. Players pause the game using the key combination Ctrl + Shift + =. Abuse of the auto-pause feature may result in punishment for the team abusing it.
Heroes that are disabled in the competitive gamemode are prohibited from use in official matches.
Maps that are not present in the competitive map pool are prohibited from play in official matches.
7.4 Player Count
All teams must provide at least 5 players at the scheduled match time. Any team that fails to provide at least 5 players at the time of their match will receive a forfeit loss.