6. League of Legends

6.1. Anti-Cheat

There is no additional anti-cheat required for official matches.

 

6.2. Match Procedure

6.2.1. Series Lengths

Matches will be played with the home/away series length in the preseason and regular season, best of 3 in the postseason and Open grand finals, and best of 5 in Major/Summer Invitational grand finals.

 

6.2.2. Game Lobby

The higher seed team should create the game lobbies. The lobbies should be created with the following settings:

  • Map -  Summoner’s Rift

  • Name - “HSEL - (Team A) vs (Team B) Game (Game #)”

  • Team Size -  5

  • Password - To be chosen by the hosting team captain

  • Game Type: Tournament Draft

  • Allow Spectators - None UNLESS the match is being streamed by HSEL or a team has an officially allowed spectator, in which case it should be set to Lobby Only

The order in which players join the lobby and enter the draft is not regulated by the High School Esports League. Any matches played in a series on an incorrect map or game type will not count toward the series and must be replayed.

 

6.2.3. Draft

All drafting will take place using the game’s built-in draft mode. Usage of 3rd party drafting methods may result in punishment for the players/teams involved. Players’ accounts must meet the minimum requirement for the tournament draft mode, which requires players to own 20 champions including the free champion rotation.

 

6.2.3.1. Substitutions

Player substitutions are only permitted during the grace period between games, which ends after the draft has begun.

 

6.2.3.2. Side Selection

The lower seed will have choice of side (Blue/Team 1 or Red/Team 2) for the first game. The loser of the game will have choice of side for the next game.

 

6.2.3.3. Process

The draft will proceed as follows:

Team 1=A Team 2=B

1st Bans: ABABAB

1st Picks: ABBAAB

2nd Bans: BABA

2nd Picks: BAAB

 

6.2.3.4. Outside Communication

In accordance with rule 2.12.2., teams may have communication with a coach only during the drafting portion of the match.

 

6.3. Restrictions

Any champions, items, champion/ward skins, runes, summoner spells, or emotes are prohibited from use in official matches if they are disabled in any ranked Summoner’s Rift queues while they are disabled in those queues.

 

6.4. Stoppage of Play

The game may only be paused for the following reasons:

  • Player drop

  • Player disconnect

  • Server crash

  • Technical issues

Pauses may not be called during player versus player combat. A team must give a reason to their opponent immediately before or after the match is paused. Each team will have 5 total minutes of pause time per map. Consent from both teams must be given before the match is unpaused.

 

A game may only be restarted within the first 5 minutes of the game and before first blood for one of the above reasons. If a game is restarted, players must take the exact same champions, skins, runes, and summoner spells. A game may only be restarted once per team per match.

 

6.5. Player Count

Both teams participating in a match must provide 5 players at the beginning of the first game, and 4 for each consecutive game. During a game, if a team should lose 2 players that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required amount of players for additional games in the series, then they will forfeit the remainder of the match.