6 League of Legends

6.1 Anti-Cheat

There is no additional anti-cheat required for official matches.


6.2 Match Procedure

The higher seed should create the game lobby. Matches will be played Home/Away (two games with the possibility to tie the series 1-1) in the preseason and regular season, Best of Three in the postseason, and Best of Five for Grand Finals.


6.2.1 Game Lobby

The lobby should be created with the following settings:

  • Map -  Summoner’s Rift

  • Name - “HSEL - (Team A) vs (Team B) Game (Game #)”

  • Team Size -  5

  • Password - To be chosen by the hosting team captain

  • Game Type: Tournament Draft

  • Allow Spectators - None UNLESS the match is being streamed by HSEL or a team has an officially allowed spectator

The order in which players join the lobby and enter the draft is not regulated by the High School Esports League. Any matches played in a series on an incorrect map or game type will not count toward the series and must be replayed.


6.2.2 Restrictions

Any champions, items, champion/ward skins, or emotes are forbidden from use in official matches if they are disabled in any Summoner’s Rift queues for the duration that they are disabled in those queues. Champions

A player may select play any champion that they have unlocked. Items

All items may be used. Champion/Ward Skins

All champion and ward skins may be used. Emotes

All emotes may be used. Account Eligibility

To participate in Tournament Draft, accounts must have 20 champions available for pick.


6.2.3 Draft

All drafting will take place using the game’s built in draft mode. Substitutions

Substitutions may not be made after the draft has begun. Side Selection

The higher seed will have first choice of side (Blue/Team 1 or Red/Team 2). Multiple Game Series

In multiple series games, the loser of the previous map will receive first pick on the next map. Process

The draft will proceed as follows:

Team 1=A Team 2=B

1st Bans: ABABAB

1st Picks: ABBAAB

2nd Bans: BABA

2nd Picks: BAAB Outside Communication

In accordance with rule 2.4.2, teams may have communication with a coach only during the drafting portion of the match.


6.2.4 Stoppage of Play

The game may only be paused for the following reasons:

  • Player drop

  • Player disconnect

  • Server crash

  • Technical issues

Pauses may not be called during combat. Each team will have 5 total minutes of pause time per map. Notification of Pause

A team must give a reason to their opponent immediately before or after stopping play. Match Restarts

A match may only be restarted within and first 5 minutes of play and before first blood.


6.3 Player Count

All matches must be played with 5 players. Any team that fails to provide 5 players at the time of their match will receive a forfeit loss.


6.4 In Game Names

A players summoner name must match the name registered on their Varsity Esports profile page.