A High School Esports League participant is any person directly associated with a club or team. This includes players, managing staff, and school faculty.
A player is any participant that plays in an official match. All players must be currently enrolled as a high school student in a region supported by the High School Esports League.
A captain is any participant designated by their club or team to be in charge of or play a major part in activities such as match scheduling and team changes.
A coach is any participant that interacts with another participant with the intention of improving their skill or making in-game decisions on their behalf.
1.5. Club Administrator
The club administrator is a school faculty participant that is in charge of the club and serves as the point of contact for the High School Esports League in situations such as distribution of prizing and league punishments.
A team is a group of players on one roster participating in a High School Esports League tournament.
A club is a group of participants belonging to a school partnered with the High School Esports League. All club members must be players that are currently attending the partnered school which the club belongs to.
1.8. Official Match
An official match is any match that takes place during a High School Esports League event for the purpose of scoring the matchup.
1.9.1. Major Tournament
A Major tournament (“Majors”) is a tournament run by the High School Esports League, the participants of which are only players belonging to a club on a team with other players from the same club.
1.9.2. Summer Invitational Tournament
The Summer Invitational tournament (“Nationals”) is a tournament run by the High School Esports League which is made up of participating teams that have qualified through high placement in Major tournaments.
1.9.3. Open Tournament
An Open tournament (“Opens”) is a tournament run by the High School Esports League, the participants of which may be players that satisfy eligibility requirements. Teams for an Open tournament may contain players that do not currently belong to a club or belong to the same club.
1.10. Tournament Stages
Tournament stages are the designated rounds in which differing rules such as match length, new player/team registration, and match scheduling take place.
The preseason stage of a tournament, which may also be referred to as the “Qualifiers” stage, is the stage before a tournament starts where players/teams may join at any time until the stage ends. During this stage, players/teams compete for a better starting seed in the regular season.
1.10.2. Regular Season
The regular season stage of a tournament, which may also be referred to as the “Group" stage, is the main stage of a tournament. New players/teams will not be permitted to enter during this stage (teams may still be changed to add new players during this stage). During this stage, players/teams compete for the highest placements to move on to the postseason.
The postseason stage of a tournament, which may also be referred to as the “Playoffs” stage, is the single-elimination bracket made up of the highest placing teams from the regular season. The initial size of the postseason will depend on the tournament size and number of players/teams actively participating in the regular stage up to 16 teams. Rounds of the postseason may consist of pre-quarterfinals (sixteen teams), quarterfinals (eight teams), and semifinals (four teams). The postseason stage also includes the 3rd place decider match.
1.10.4. Grand Finals
The grand finals stage of a tournament is the final match in the previous single-elimination bracket that consists of two teams. Majors/Summer Invitational matches have longer match lengths than postseason matches. Open tournament grand finals should follow standard postseason match length and rules unless otherwise specified.
1.11. Series Lengths
All matches consist of a series of “games”. The series length is the number of games in that match and the amount of games that teams have to play or win for the match to conclude.
1.11.1. Best of 1
A best of 1 series consists of one game, the sole winner of that game will determine the winner of the match. Possible scores are 1-0 and 0-1.
1.11.2. Best of 3
A best of 3 series consists of a maximum of three games, in which a player/team must win two of those games to win the match. Possible match scores are 2-0, 2-1, 1-2, and 0-2.
1.11.3. Best of 5
A best of 5 series consists of a maximum of five games, in which a player/team must win three of those games to win the match. Possible match scores are 3-0, 3-1, 3-2, 2-3, 1-3, and 0-3.
1.11.4. Best of 7
A best of 7 series consists of a maximum of seven games, in which a player/team must win four of those games to win the match. Possible match scores are 4-0, 4-1, 4-2, 4-3, 3-4, 2-4, 1-4, and 0-4.
1.11.5. Best of 9
A best of 9 series consists of a maximum of nine games, in which a player/team must win five of those games to win the match. Possible match scores are 5-0, 5-1, 5-2, 5-3, 5-4, 4-5, 3-5, 2-5, 1-5, and 0-5.
1.11.6. Best of 11
A best of 11 series consists of a maximum of eleven games, in which a player/team must win six of those games to win the match. Possible match scores are 6-0, 6-1, 6-2, 6-3, 6-4, 6-5, 5-6, 4-6, 3-6, 2-6, 1-6, and 0-6.
1.11.7. Best of 13
A best of 13 series consists of a maximum of thirteen games, in which a player/team must win seven of those games to win the match. Possible match scores are 7-0, 7-1, 7-2, 7-3, 7-4, 7-5, 7-6, 6-7, 5-7, 4-7, 3-7, 2-7, 1-7, and 0-7.
A home/away series will always consist of two games, in which there is a possibility for players/teams to tie the series with no winner. Possible match scores are 2-0, 1-1, and 0-2.
Penalties are punishments given to any participant(s) that violate High School Esports League rules and regulations. Penalties are given on a case-by-case basis at the full discretion of High School Esports League administration member(s) assigned to the case. Penalties include but are not limited to: match overturns, player/team/club suspension, player/team/club disqualification, or partial/full deduction of prizes. Penalties are not mutually exclusive, and may be given in combination at the full discretion of the High School Esports League.
1.13. Time Zone
The official time zone of the High School Esports League is in the Central Time Zone, which is designated as six hours behind the coordinated universal time (UTC -6). All High School Esports League broadcasts, announcements, and web pages regarding High School Esports League competitions will always display time in the Central Time Zone unless otherwise stated. Tournaments based off of regional time zone will take place in that region’s time zone.
Regions may refer to the list of regions supported by the High School Esports League for participation or regional breakups based on time zone for competition.
The list of regions supported by the High School Esports League for participation may be found at the end of the downloadable version of the High School Esports League Tournament Rule Book.
For some High School Esports League tournaments, players/teams may be split into regions based on time zones as follows:
Regions may be combined due to lack of participation from one or more regions. Should regions be combined the change can be found on the tournament’s information web page.
The games that are currently offered by the High School Esports League are:
Call of Duty: Black Ops 4 by Activision Publishing for the PlayStation 4
Counter-Strike:Global Offensive by Valve Corporation for PC
Dragon Ball FighterZ by Arc System Works for PlayStation 4
Dota 2 by Valve Corporation for PC
Fortnite by Epic Games for PC, PlayStation 4, and Xbox One
Hearthstone by Blizzard Entertainment for PC and mobile devices
Heroes of the Storm by Blizzard Entertainment for PC
Injustice 2 by NetherRealm Studios for the PlayStation 4
League of Legends by Riot Games for PC
osu! by PPY Developments for PC
Overwatch by Blizzard Entertainment for PC
Paladins by Hi-Rez Studios for PC
Rocket League by Psyonix for PC, PlayStation 4, Xbox One, and Nintendo Switch
Smite by Hi-Rez Studios for PC
Super Smash Bros. 4 by Nintendo for Wii U
Super Smash Bros. Ultimate by Nintendo for Nintendo Switch
Tom Clancy’s Rainbow Six: Siege by Ubisoft Entertainment SA for PC, PlayStation 4, and Xbox One
Please note that all titles and platforms on this list may not be available as competitions at all times at the discretion of High School Esports League administration.
2. General Tournament Rules
All participants are expected to know and uphold the rules before and while participating in High School Esports League tournaments. Participants will not receive any refunds or compensation for inability to play as a result of incurring a penalty due to violation of High School Esports League rules and regulations.
2.2. Administration List
The following list are the league administrators of all High School Esports League events and their designated roles in such events.
Elijah Smith - Head of Tournament Rules & Regulations
Andrew Quan - Head of Tournament Operations
Lucas Profenno - Head Tournament Organizer
Joe Wesnofske - Tournament Administrator
George Fakes - Tournament Administrator
Sam Currid - Tournament Administrator
In addition, the High School Esports League Intern team are treated as league administrators for situations such as match disputes. The instructions of a High School Esports League administrator should always be followed and obeyed.
2.3. Rule Changes
The High School Esports League reserves the right to add, remove, or otherwise alter all rule sets without further notice.
The content of private information, emails, support tickets, or any other correspondence with High School Esports League administration are deemed as strictly confidential materials. The publication of such material is prohibited without the express written permission from the High School Esports League administration.
2.5. Match Broadcasting
All broadcasting rights of the High School Esports League are owned by High School Esports League, LLC. This includes but is not limited to: IRC Bots, audio streams, video streams, match recordings, or television broadcasts. Affiliated streamers, official school Twitch pages of participating teams, and match participants are authorized to stream matches, but the High School Esports League reserves the right to use, distribute, and modify all parts of the stream indefinitely.
2.5.2. Waiving These Rights
The High School Esports League has the right to award broadcasting rights to one or multiple matches to a third party or participants themselves. In these cases broadcasts must have been arranged with High School Esports League administration or broadcasters prior to the start of the match. The High School Esports League reserves the rights to play, broadcast, and distribute all match recordings during a High School Esports League tournament.
Players and participants cannot refuse to have their matches broadcasted by a High School Esports League authorized broadcast, nor can they choose what manner in which the match will be broadcasted.
2.6. Player Details and Eligibility
All players in High School Esports League tournaments must currently be enrolled as a student in a high school (grades 9-12). Incoming freshman may play the summer season before they start high school and outgoing seniors may play the summer season after graduation. All players must also be over the age of 13 to participate. If the player attends a combined high school and middle school, the player must be at least 13 years of age to participate. All players in the same club must be from the same school, unless the player is homeschooled and lives within the school’s district. Proof of homeschool residency may be requested.
2.6.2. Grade Point Average
All participating players in High School Esports League tournaments must maintain a minimum of a 2.5 GPA on a 4.0 scale, which is approximately equivalent to an 80/100 or a C+ GPA. Participating clubs may enforce their own higher GPA standards.
2.6.3. Home Country
All players must reside in the United States of America or Canada.
2.6.4. Proof of Enrollment
When requested by High School Esports League administration, players are required to submit all or requested information for verification including but not limited to: full name, contact details, date of birth, school address, proof of enrollment, and grade point average. Legal documentation of this information may be requested. When requested, players must provide proof of enrollment in the form of any of the following:
A dated school report card
A school ID from the current year and the player’s name
An email from a teacher or school administrator using their school email
Players may be suspended from play and prizing may be withheld from the team until proof of enrollment is provided.
2.6.5. Professional Status and Amateurism
It is imperative that all students in the High School Esports League must maintain a quasi-amateur status to qualify for league play. This status must have been maintained for one year prior to joining the High School Esports League. Players considered to play on a professional level are not eligible to play in any High School Esports League competition.
The High School Esports League considers professional players as any player who is currently enrolled in the following competitions either on the starting or backup rosters:
ESL Pro League (EPL)
Esports Championship Series (ECS)
League of Legends Championship Series (LCS)
Overwatch League (OWL)
Rocket League Championship Series (RLCS)
Hearthstone Championship Tour (HCT)
We also extend profesional status to those whom:
Received monetary prizing exceeding $1,000 in tournaments within a year (scholarship money excluded).
Have an active contract with an esports organization or team.
Received a salary or income from an esports team or organization within the past 6 months
Competition with a professional team
Benefit or have been signed with a prospective agent
Interrupted or postponed high school education for participating in organized esports.
It is important to note that being a qualified amateur by the High School Esports League does not entitle you to be qualified as an amateur by any other organization. If planning to play collegiate esports a player must ensure that the respective organization’s amateurism rules are followed.
2.7. Participant Accounts
2.7.1. Clean Accounts
The High School Esports League defines a clean account as an account who has not received any form of game ban in the past 365 days (not including competitive mode cooldown penalties) , is clear of vulgar or inappropriate content, is at least 15 days old, and owns a valid copy of an High School Esports League discipline for which it is being used to participate in. Players who do not have clean accounts are prohibited from participating in all High School Esports League events, even on alternate accounts.
2.7.2. Game Connections
At no point in time is any player allowed to play on an account not linked to their profile on Varsity Esports, nor at any point may a player or account that is not on the team for a 24 hour grace period before the match play in said match. Doing so may result in an overturn of the match, or a suspension from play. If a player wishes to change accounts during season, they must change it on Varsity Esports 24 hours before the match. The old account will still be considered the player’s for the remainder of the season and will stay on file. If that account receives any kind of ban during the remainder of the season the player will still receive penalties. Should players change their in-game names during the season, they must also update their game connection with the new name or that account may be considered unlinked and therefore not eligible for use in official matches. A player must remain on the team to be eligible for play in official matches for that team. Players may not have multiple game connections for the same game service linked to their account. All game connections must be accounts owned by the player or club of which the game connection is registered to. No account is permitted to be linked to more than one Varsity Esports profile at a time in the event that an account is owned by a school club. For an account which is registered as a game connection, only the player which the account is registered for may play on that account in an official match.
The usage of “Ringers” (players not present on the team 24 hours before the match time) is strictly prohibited in all official matches.
2.7.3. Participant Profiles
A player’s name in-game must match the name that they have registered for that game connection on their Varsity Esports profile. All participants names or profiles are prohibited from including:
Drugs (including alcohol and tobacco)
Politically Charged Symbols/Images
Slander of The High School Esports League, Varsity Esports, students, or its Staff
These rules apply to accounts linking to Varsity Esports or High School Esports League in any way. This includes our Discord communities.
2.8.1. Team Names
No two teams participating in the same tournament may use the same team name. Team names cannot be changed after the season officially begins.
2.8.2. Player Counts
Teams are required to have the minimum player count (as stated in each game’s rule set) present on the team at all times once a season begins or they may face automatic match forfeitures. This does not include players that are pending to be placed on the team. Teams may not have more than the maximum of double the minimum player count on the roster at any time, not including single player games.
Players are prohibited from being on more than one team for a game offered in any tournament, regardless of whether or not the game is offered with multiple console brackets.
2.8.4 Team Changes
Team changes may be made at any point during or in-between seasons. There is a 24 hour grace period from when a player is added to a team before they will be permitted for play in official matches.
All prizing will be distributed once all teams that have earned prizing submit the necessary information needed to verify the eligibility of the players on the team and all pending payments paid and cleared. If a team or player is missing any required criteria for verification or payment the prizing will be held for 30 days after the conclusion of the High School Esports League tournament in question. If a team or player fails to provide the required information or payments within those 30 days they may forfeit all prizing from the tournament.
Teams that choose to withdraw from a tournament during the season will not be allowed to rejoin once the final decision has been made. Players or teams that choose to withdraw from a tournament will not receive any refunds or compensation for their withdrawal.
2.11.1. Match Times
Matches must be played at the default time, unless a rescheduled time has been previously decided upon by both teams. Teams may reschedule the match to be played before the reporting deadline, which is 11:59 PM on the default match day as posted on the season schedule. Failure to report a match by the reporting deadline may cause the match to be marked as unplayed, in which case neither team will receive points regardless of the outcome of the match. The High School Esports League will not force a match reschedule upon any team in the regular season. Teams will have a 15 minute grace period after their scheduled match time to get the required amount of players into the server/lobby and start the match. If a team fails to join or fails to produce the required amount of eligible players by the time the grace period ends, the other team may request a forfeit win.
220.127.116.11. Postseason and Grand Final Matches
During the postseason (including grand finals), special rescheduling rules are in place. Without prior approval of High School Esports League administration:
Playoff dates can not be rescheduled
Pre-quarterfinal and quarterfinal matches may have their times rescheduled, but not their dates
Semifinal and Grand Final matches may not be rescheduled
2.11.2. Contacting Opponents
In order to attempt to contact opponents for an official match, it is the responsibility of the captain or another assigned participant to exhaust all possible methods of contact before giving up. These methods include but are not limited to the match chat on Varsity Esports, email messaging, Discord messaging, and in-game messaging. Teams must provide evidence that they made attempts through all possible methods to contact opponents to discuss an official match before they will be able to claim a forfeit win.
2.11.3. Match Results
Matches must be reported by the winning team immediately following the completion of their game. Players/teams are encouraged to document proof of match results in the event that they are needed to verify the legitimacy of a match score report. Match reports must include the map score(s) and all results must be reported by 11:59 PM of the default match day. After this, matches will be locked and their scores will be uneditable. Points will not be awarded for matches whose scores were not submitted before 11:59 PM on the default match day.
2.11.4. Match Disputes
Match disputes may be made at any time before the creation of the next round. The High School Esports League will always wait at least 12 hours after the match play deadline before creating the next round to allow teams to review, and if necessary, dispute their reported matches. Teams may not dispute matches outside of the current round. Sufficient and undoctored evidence, including but not limited to screenshots, match recordings, or VODs must be submitted per the request of the High School Esports league official handling the match dispute before any decision regarding the dispute will be made. All match disputes can be submitted at the following link: http://www.highschoolesportsleague.com/match-disputes .
2.11.5. Postseason Seeding
For all tournaments, postseason will be seeded depending on the tournament size and number of players/teams actively participating in the regular stage at the discretion of High School Esports League administration. If any ties occur that do not clearly determine which players/teams will advance to the postseason, the Median-Buchholz system will be used to determine this. Any additional tiebreaker methods may be used at the discretion of High School Esports League administration.
2.11.6. Series Lengths
18.104.22.168. Preseason and Regular Season
Blackout - Best of 3
Call of Duty: Black Ops 4 Multiplayer - Best of 5
Counter-Strike: Global Offensive - Best of 1
Dota 2 - Home/Away
Dragon Ball FighterZ - Best of 3
Fortnite - Best of 3
Hearthstone - Best of 5
Heroes of the Storm - Best of 3
Injustice 2 - Best of 5
League of Legends - Home/Away
osu! - Best of 9
Overwatch - Best of 3
Paladins - Best of 3
Rocket League - Best of 5
Smite - Home/Away
Super Smash Bros. 4 - Best of 3
Super Smash Bros. Ultimate - TBA
Tom Clancy’s Rainbow Six: Siege - Home/Away
22.214.171.124. Postseason/Playoffs and Open Grand Finals
Blackout - Best of 5
Call of Duty: Black Ops 4 Multiplayer - Best of 5
Counter-Strike: Global Offensive - Best of 3
Dota 2 - Best of 3
Dragon Ball FighterZ - Best of 5
Fortnite - Best of 5
Hearthstone - Best of 5
Heroes of the Storm - Best of 5
Injustice 2 - Best of 5
League of Legends - Best of 3
osu! - Best of 11
Overwatch - Best of 5
Paladins - Best of 5
Rocket League - Best of 5
Smite - Best of 3
Super Smash Bros. 4 - Best of 5
Super Smash Bros. Ultimate - TBA
Tom Clancy’s Rainbow Six: Siege - Best of 3
126.96.36.199. Majors/Summer Invitational Grand Finals
Blackout - Best of 7
Call of Duty: Black Ops 4 Multiplayer - Best of 5
Counter-Strike: Global Offensive - Best of 5
Dota 2 - Best of 5
Dragon Ball FighterZ - Best of 7
Fortnite - Best of 7
Hearthstone - Best of 5
Heroes of the Storm - Best of 7
Injustice 2 - Best of 7
League of Legends - Best of 5
osu! - Best of 13
Overwatch - Best of 7
Paladins - Best of 7
Rocket League - Best of 7
Smite - Best of 5
Super Smash Bros. 4 - Best of 5
Super Smash Bros. Ultimate - TBA
Tom Clancy’s Rainbow Six: Siege - Best of 5
2.11.7. Multiple Game Series
188.8.131.52. Grace Period
Teams may have up to a 5 minute break between each game in a multiple game series if they wish to do so.
Substitutions may only be made during a multiple game series in-between games. Substitutions may only be made in team games (i.e. one player games are prohibited from having any player substitutions). In games with a drafting period before a game, substitutions can not be made after the draft has begun.
2.12.1. Team Communication
Players/teams should first attempt to communicate with their opponents through the match chat on Varsity Esports. When those attempts have failed, they may exercise other contact options such as Discord, Email, and by adding the other players in-game to schedule their match.
2.12.2. Outside Communication
Players/teams may not have any communication with any outside sources while their match is in progress, including but not limited to: coaches, teachers, and substitutes. Players/teams may only have communication with outside sources during the grace period between games in a series or unless otherwise outlined in game-specific rules.
Spectators are only permitted in an official match if they meet the following criteria:
They are livestreaming the game to the official school Twitch page, or recording the game for release to the school’s official YouTube channel
They are a student or faculty of the school for which they are streaming/recording the match
They have absolutely no contact of any kind (direct or indirect) with either team other than to ready up prior to a game
Other spectators, including coaches, are not permitted without previous written permission by the High School Esports League staff. Having unauthorized spectators in the server at any point should result in a pause until the spectators are removed from the game. The High School Esports League reserves the right to prohibit spectators of any kind in an official match.
Any controllers used in official matches must be the proprietary manufactured controllers for the console in question (including accessibility controllers) and can not be modified in any way, including but not limited to: trigger mods, sensitive buttons, custom thumbsticks, thumbstick tension mods. For fighting games, all standard fight sticks and controllers are permitted. Any controllers with macro functions or on-the-fly profile switching are strictly prohibited.
Controllers may be used for PC games if and only if they meet the requirements above and the game has native support for the controller in question, i.e. the player should not need to install additional software/drivers for the controller other than those from the manufacturer or included with the game.
Keyboarding on console (the usage of a keyboard and mouse on a console) is strictly prohibited in official matches, regardless of whether or not the game has native support for it.
2.15. Cross-Platform Play
Players may only play on the platform(s) specified for a specific tournament. Doing otherwise may result in disqualification from that tournament.
3. Online Tournament Additional Rules
The High School Esports League will not provide any equipment during an online tournament.
3.2. Fair Connection Rule
The High School Esports League is not responsible for any internet issues affecting players/teams. It is the responsibility of players/teams to come to an agreement on the server region on which a match will take place. The difference between each team’s average pings can be no greater than 40 milliseconds. Pings must be confirmed by connecting to the agreed upon server and not through 3rd party software. Loss and Choke are not considered valid reasons to change server locations. If the difference in ping is too high, either team may request a server location change or match restart within the first 5 minutes of the match. If teams fail to find a server that falls into the Fair Connection Rule, players should play on the closest option.
4. LAN Tournament Additional Rules
The High School Esports League will provide computers, monitors, and noise canceling headphones for any tournaments officially run by the High School Esports League. Participants are responsible for bringing their own keyboard, mouse, mousepad, and In-ear headphones with long cables. Our computers will not support PS/2 keyboards or mice.
The players and teams are not required to wear team or club attire at LAN tournaments but it is strongly recommended. Any kind of headwear is forbidden while playing on LAN. Participant clothing is prohibited from containing any references to one or more of the following:
Drugs (including alcohol and tobacco)
Sex or pornography
Vulgar or offensive speech
Other sports/esports teams or clubs
Slander towards High School Esports League or Varsity Esports
4.3. Play Zones
Unless previously announced, players may not bring or eat food into the practice areas. Smoking is also strictly prohibited at LAN tournaments. Players may bring beverages into play zones but only if in a sealable plastic bottle. Bottles and beverages must be approved by High School Esports League administration prior to entering a play zone with it. All cellular devices must be turned off. While playing your match, you must hand over all cellular devices to High School Esports League administrators. These devices will be returned at the conclusion of the match. Loud noise and offensive language are forbidden.
4.4. Removable Media
It is strictly forbidden to connect or in any way use any form of removable media (USB, SD card, External hard drive, etc.) on any tournament computer without prior examination and approval from the tournament administrations.
4.5. Configurations and Drivers
All players must submit their configurations and required drivers prior to attending an High School Esports League LAN tournament. Players who fail to submit configurations prior to attendance must set up their config file on site and play with default drivers.
4.6. Internet Access
Internet access is disabled on all tournament computers for all participants.
4.7. Photo and Media Rights
Participants will be required to sign two copies of a release form that they will receive prior to the event. If the participant is under the age of 18 the form must also be signed by a parent or legal guardian. By participating, all clubs grant High School Esports League and Varsity Esports the right to use their name, logo, and other media from their website for any promotional purpose.
4.8. Closing Ceremony
Participants must remain in the tournament area for the closing ceremony following the conclusion of the Grand Final.
5. Rule Violations
5.1. Code of Conduct
It is expected that all active participants, including students, club admins, and school faculty read and know the rules outlined in this document prior to participating in any High School Esports League tournament.
The use of the following programs is considered cheating:
The previous list items are just examples, other programs may be deemed cheating if they are found to be giving a player or team an unfair advantage. Players who are found to be cheating will be immediately disqualified from all tournaments they currently compete in until its conclusion and beyond at the discretion of High School Esports League administration.
The exploitation of any bugs/glitches that give a player or team an unfair advantage are strictly prohibited from use in official matches. The following are some examples of prohibited exploits:
Pixel Walking in Counter-Strike: Global Offensive
See Through Smokes in Counter-Strike: Global Offensive
Coastline Roof Vault Glitch in Tom Clancy’s Rainbow Six: Siege
Outback Top of Red Tent Plant in Tom Clancy’s Rainbow Six: Siege
Card glitches in Paladins
Champion/Hero swap glitches
Ability Timer glitches
The above list of bugs/glitches/exploits is not a comprehensive list of all bugs/glitches/exploits prohibited from use by the High School Esports League in official matches. Any potential bug/glitch/exploit used that is deemed by High School Esports League administration to be illegal will result in punishment for the player/team that used the exploit. Continued abuse of any bugs/glitches/exploits may result in player/team suspension or disqualification.
5.2.3. Acts of Disruption
Players acting on and/or conspiring to cause any disruption to the match will also be treated as cheating. Acts of disruption include, but are not limited to:
Disconnecting with the intent of reseting a game
Physically damaging player equipment.
Intentionally delaying the start of a game
5.2.4. VR Audio
3rd party programs that simulate audio in 3D space, such as A3D, are not permitted. The use of such programs will be considered cheating.
5.2.5. Graphics Drivers, Overlays, or Similar
Any modification or change to the game done using outside graphics solutions are not permitted and may be considered cheating. Any 3rd party overlays (as in those that are not included with the game/platform) are prohibited from use in official matches. Usage of 3rd party services to assist in actions such as picks/bans, build guides, or strategies during an official match is strictly prohibited.
5.2.6. Custom Data
Only official skins may be used in-game. Any skin, sprite, GUI, crosshairs, sounds, and models downloaded by a third party are not allowed. Crosshairs may only be edited with the settings in the game.
The use of performance enhancing drugs is strictly prohibited and will be punished severely.
5.3.1. Prohibited Substances
The List of Prohibited Substances and Methods created by the World Anti-Doping Agency (WADA) is valid for all High School Esports League events. The full list can be found at http://list.wada-ama.org/. An unprescribed use of these substances is considered doping.
5.3.2. Prescribed Medication
If a player has an active prescription for a substance included in the WADA list, they must notify and provide proof to the tournament administration prior to the start of the tournament.
5.4. Using Alcohol or Drugs
The use of alcohol or other drugs, including tobacco and cannabis, during an official match is strictly prohibited and will be punished severely and a report will be made to the school and local authorities of any infringing player.
No participants may be involved in any form of betting or gambling, associate with betters or gamblers, or provide anyone information that may assist betting or gambling, either directly or indirectly for any High School Esports League matches or tournaments in general. Any individuals found to be in violation of this rule will be disqualified immediately.
5.6. Match Fixing
Match fixing is defined as the act of arranging the outcome of a match prior to it being played or during its play. Match fixing is strictly prohibited and all individuals involved will face, at a minimum, a one year suspension.
All participants are expected to uphold a universal level of sportsmanship while participating in High School Esports League events. Those who fail to behave in a sportsmanlike manner may face penalties at the discretion of High School Esports League administration.
5.7.1. Rule Violations
Violating any of the listed rules in this document will result in punishment for the offending participant/team/club, including but not limited to those listed in rule 1.12.
All insults occurring in connection with High School Esports League or Varsity Esports sanctioned events will not be tolerated. This includes but is not limited to:
The High School Esports League aims to provide a respectable environment for Esports while facilitating competition. Therefore, friendly trash talk and banter is allowed.
5.7.3. Inappropriate Language
All participants in High School Esports League or Varsity Esports sanctioned events are prohibited from using inappropriate language in all text and voice channels, regardless of context. Inappropriate language includes but is not limited to:
Pseudo-Profanity (i.e. replacing letters in profane words or phrases)
Politically incorrect terms
The excess posting of senseless, harmful, or offensive messages on any platform directed at or referencing High School Esports League, Varsity Esports, our sponsors, or a participant is considered spamming and will not be tolerated. Abusing the in-game text and voice chat functions will also not be tolerated.
5.7.5. Intentionally Delaying
Intentionally delaying a match with the intent to time out the opposing player/team may be penalized.
5.7.6. Witch Hunting
Witch hunts, or accusing someone publicly without basis will not be tolerated. If you suspect another player or club of any rule violation you should contact a league administrator privately and as soon as possible so an investigation can be opened.
5.7.7. Incorrect Match Results
Reporting incorrect match results will not be tolerated and will be considered cheating. If you report the incorrect results of a match on purpose or by accident and do not contact the Head Tournament Organizer so that they can be fixed, the cheated points will be deducted from your final bracket score and will impact your postseason seeding in addition to any other punishments issued at the discretion of High School Esports League administration.
Any attempt to mislead or deceive other participants or members of High School Esports League administration will be penalized.
5.8. Tainted Accounts
At any point during an official match, should a player’s game account receive any form of game ban or restriction due to a violation of the game’s or the platform that it is played on’s terms of service, the match will immediately conclude and a win will be awarded to the team that did not have the offending player.
24. Participating Regions
The following regions are permitted to participate in all High School Esports League online events.
24.1. United States of America
All states and provinces of the United States of America are permitted to participate in High School Esports League online events.
All provinces of Canada are permitted to participate in High School Esports League online events.
TERMS OF SERVICES
PROPERTY, DUE IN WHOLE OR IN PART, DIRECTLY OR INDIRECTLY, TO PARTICIPATING IN THE TOURNAMENT, ATTENDING OR PARTICIPATING IN ANY PROGRAM-RELATED EVENT OR ACTIVITY AND/OR THE USE OR MISUSE OF ANY PRIZE.
BY ENTERING THE PARTNERSHIP PROGRAM, EACH SCHOOL AND STUDENT HEREBY AGREES TO FOLLOW ALL TOURNAMENT REGULATIONS. IF REGULATION ARE BROKEN THE HIGH SCHOOL ESPORTS LEAGUE RESERVES THE RIGHT TO PUNISH ANY PARTIES IN QUESTION. PUNISHMENT INCLUDES BUT IS NOT LIMITED TO SUSPENSION, EXPULSION WITHOUT THE RIGHT TO A REFUND. THE HIGH SCHOOL ESPORTS LEAGUE GOVERNING BODIES RESERVES THE RIGHT TO IMPOSE PUNISHMENTS THAT IT SEEMS JUST.
REFUND POLICY: NO REFUNDS. ALL SERVICES ARE SOLD AS IS. THE HSEL ASSUMES NO RESPONSIBILITY FOR YOUR PURCHASE. A GRACE PERIOD OF 48 HOURS WILL BE ALLOWED FOR DISPUTED CIRCUMSTANCES. THE HIGH SCHOOL ESPORTS LEAGUE RESERVES THE RIGHT TO REFUSE OR DENY REGISTRATION. HIGH SCHOOL ESPORTS LEAGUE ALSO RESERVES THE RIGHT TO CANCEL A REGISTRATION UNDER CERTAIN CIRCUMSTANCES.
THE HIGH SCHOOL ESPORTS LEAGUE RESERVES THE RIGHT TO HOLD BACK ANY PRIZING IF THE SCHOOL, TEAM, OR STUDENT HAS BROKEN ANY RULES IN THE REGISTRATION AGREEMENTS.
THE HIGH SCHOOL ESPORTS LEAGUE HAS THE RIGHT TO ADD, AMEND, DELETE, CANCEL, OR EDIT THE TOURNAMENT RULES, AND USER AGREEMENTS AT THEIR DISCREPANCY. ANY CHANGES WILL BE MADE PUBLIC TO ITS USERS.