17. Dota 2

17.1. Anti-Cheat

No additional anti-cheat is required for official matches.

 

17.2. Match Procedure

17.2.1. Series Lengths

Matches are played as home/away in the preseason and regular season, best of 3 in the postseason, and best of 5 for grand finals.

 

17.2.2. Match Format

The higher seed will create the lobby. The lobby should be set up with the following settings:

  • Game Name - “HSEL - (Team A) vs (Team B)”

  • Game Mode - Captains Mode

  • Lobby Password - To be chosen by the hosting team captain

  • Server Location - US East/West

  • Lobby Visibility - Unlisted

  • Enable Cheats - Off

  • Competitive Settings

    • Selection Priority - Manual

    • Starting Team - To be determined by side selection in accordance with the tournament stage series length in 17.2.1. and the corresponding side selection procedure in the sub-rules of 17.2.3.  

    • Penalty Dire/Radiant - No Penalty

    • League - None

  • Gameplay Rules

    • Spectators - Enabled

    • Dota TV Delay - 5 minutes

    • Pausing - Unlimited

    • Series Type - No Series

  • Bot Settings

    • Fill Empty Slots With Bots - Off

 

17.2.3. Side Selection

17.2.3.1. Home/Away Series

Lower seed will have choice of side for the first game, and higher seed will have choice for which side (Dire/Radiant) will draft first (competitive setting “Starting Team”). In the second game teams will switch sides but drafting order will not switch.

 

17.2.3.2. Best of Three Series

Lower seed will have choice of side for the first game, and “Starting Team” will be set to random. In game two, teams will switch sides and “Starting Team” will be set to random. In game three, lower seed will have choice of side, and higher seed will have choice for which side (Dire/Radiant) will draft first (competitive setting “Starting Team”).

 

17.2.3.3. Best of Five Series

Lower seed will have choice of side for the first game, and “Starting Team” will be set to random. In game two, teams will switch sides and “Starting Team” will be set to random. In game three, teams will switch sides and “Starting Team” will be set to random. In game four, teams will switch sides and “Starting Team” will be set to random. In game five, lower seed will have choice of side, and higher seed will have choice for which side (Dire/Radiant) will draft first (competitive setting “Starting Team”).

 

17.2.4. Draft

All drafting will take place using the game’s built-in drafting system. Usage of 3rd party drafting methods may result in punishment for the players/teams involved. For reference the drafting process is (with the Starting Team acting as Team A and the other team acting as Team B):

  1. Team A Bans 1 Hero

  2. Team B Bans 1 Hero

  3. Team A Bans 1 Hero

  4. Team B Bans 1 Hero

  5. Team A Bans 1 Hero

  6. Team B Bans 1 Hero

  7. Team A Picks 1 Hero

  8. Team B Picks 2 Heroes

  9. Team A Picks 1 Hero

  10. Team B Bans 1 Hero

  11. Team A Bans 1 Hero

  12. Team B Bans 1 Hero

  13. Team A Bans 1 Hero

  14. Team B Picks 1 Hero

  15. Team A Picks 1 Hero

  16. Team B Picks 1 Hero

  17. Team A Picks 1 Hero

  18. Team B Bans 1 Hero

  19. Team A Bans 1 Hero

  20. Team A Picks 1 Hero

  21. Team B Picks 1 Hero

 

17.3. Restrictions

Any heroes, items, or cosmetics currently disabled in ranked queues are prohibited from use for as long as they remain disabled in those queues.

 

17.4. Stoppage of Play

Teams are allowed a maximum of five minutes of pause time per game. Teams are prohibited from pausing during Hero vs. Hero combat. Immediately before/after pausing, the pausing team must state the reason for their pause. The team which called the pause will be the ones to unpause the game, but before they are able to unpause they must confirm that both teams are ready to resume play. If the pausing team is ready to unpause but the other team is not, pause time will be used from the team which is not ready.

 

17.5. Player Count

Both teams participating in a match must provide 5 players at the beginning of the first game, and 4 for each consecutive game. During a game, if a team should lose 2 players that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required amount of players for additional games in the series, then they will forfeit the remainder of the match.