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California High School Esports

Welcome to the home for California esports. Generation Esports is the home for all gamers to compete, create, and learn together. We make it easy for communities of all backgrounds and ages to socialize and connect through gaming.

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Let us help you engage your members through esports. Your members are already gaming, why not join them?

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Join our community of 3,400+ schools and 140,000+ students

We offer the most complete esports solution for any school. Through opportunity, community, and competition we allow any student to find their passion.

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Founded in 2012 as the High School Esports League, Generation Esports has expanded from just high school competition to offer middle school, casual, and college tournaments worldwide. The college division of Generation Esports was founded in 2020 and encompasses 170+ schools across North America.

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State Leaderboard

Team Name

Wins

Losses

1

Arcadia Esports: Valorant Red

8

0

2

Terriers: Terrier Blue

8

0

3

St. John Bosco High School: Valorant Varsity

7

1

4

Heritage High School (Brentwood CA): Corn Valley

7

1

5

WHS Esports: WHS Valorant I

7

1

6

Livermore Cowboys: Valorant

6

2

7

MMHS eSports Club: MMHS Valorant: Red

6

2

8

Arcadia Esports: Valorant Purple

6

2

9

Diamond Bar HS: DBHS Valorant

6

2

10

Quartz-Hill-High-School: Royal Valorant 1

6

2

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State Leaderboard

Team Name

Wins

Losses

1

Quartz-Hill-High-School: RL: Continuum

8

0

2

CalCA - The Centauri: Team 1

7

1

3

LNHS eSports Team: LNHS RL Varsity

6

2

4

AH Eagles: AHS Eagles RL

5

3

5

Canyon Ridge HS: 22-23 CRHS Ravens

5

3

6

Blue Devil Esports: Blue Devil Esports

4

4

7

Livermore Cowboys: Rocket League

4

4

8

Quartz-Hill-High-School: Nefarious

4

4

9

Davinci Science: DaVinci Science RL

3

5

10

Esport Vikings: Vikings Rocket L Var

3

5

Communities that benefit from Esports

Youth

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School

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College

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Corporate

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Military

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Adult Rec

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Case Study:

Esports in High Schools - Engaging Students and Improving Grades

Schools adopting esports as an official school sport or even an extra curricular is leading to engaging at-risk students and helping them find purpose in schools. The results have been outstanding leading to increased attendance by 10% and GPAs by 1.7. With 70% of Americans playing videos games, it makes sense that esports can be a powerful tool in engaging your audience remotely or in-person. Esports clubs have rapid growth, and impact the kids that need it. See it in action for yourself in this video.

Teachers and Partners love what we’re doing

"This was something they did that was fun, but now they can benefit from so much by being in this league. Studies have shown that they can also develop STEM (science, technology, engineering and mathematics) skills. They can also learn about computer codes and game development. This will give them so many opportunities."

- Christopher Turner, Art Teacher, Publications, Esports Coach at Southern University Lab School

THE ADVOCATE

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